Spy DNA public demo is almost ready and we wanted to introduce the playable characters which will be available for you to take for a spin.
First, the Commander (that would be you).
We have a male and a female Commander versions, which have three outfit modes, each with a unique load-out.
At the beginning of the game, you will have a choice of going through character creation to get the Commander with the stats best suited to your play-style. In the shipping game, you'll also be able to play a ready-made version of Commander that we think will do well with the missions in the game.
Ivan Batts, call sign “Wolf”
During training, Ivan was found to have a far-above-average combination of strength, quickness, and dexterity. As he also passed the high-tech weapons test he was placed in a high-tech fire support role.
Upon his recruitment into Spy DNA squad, he chose to remain specialized in high-tech firearms. He’s notable for being the first soldier to use the new Magnetar line of gauss rifles in combat.
In the field, he typically carries a RG-20 gauss rifle, with a heavy dart pistol as a backup sidearm. He usually wears light to medium armor. In a pinch he is comfortable using any and all weapons. Karsten often refers to Ivan as the team’s “glass cannon.”
In a covert setting Ivan has difficulty blending in due to his combat DNA enhancements. This is why he rarely goes on missions where early detection is a major concern. When he does, he typically carries a P-70 or Pa-19.
Quote: You avoid getting shot by shooting first, and repeating as needed.
Karsten Meyer, call sign “Bear”
Known for being both about as subtle as a wrecking ball and almost as durable, Karsten made a name for himself with his somewhat reckless approach to combat. This was considered a problem in his squad, which made him easy to recruit into the Spy DNA program.
With the appropriate genetic enhancements to match his style, Karsten is now considered an asset as a one-man army when staying covert is not a concern. Nuri enjoys his approach because while all the attention is on him, she can usually sneak around unnoticed.
His heavy armor implants, scars, and tendency for violence mean he is rarely taken on missions that are not high-intensity combat.
Karsten shies away from high-tech and just prefers big and loud guns. In the field, he typically carries a 7mm rifle, grenades, and the heaviest armor he can get his hands on. For a sidearm he carries an 11mm pistol. He claims no one would notice it under his jacket if the commander would let him tag along when casual outfits are needed. However, the team is dubious of this claim.
Quote: I wear this armor because it turns out, if I’m in range, so is the enemy.
Nuri Tsoi, call sign “Eagle”
A former CIA spook, Nuri was recruited for her ability to get people to talk. She has a long list of techniques for getting what she needs. The CIA was getting concerned that she never showed remorse or trauma from actions in the field, but what they considered red flags, made Nuri catch the Agency’s eye as a valuable asset.
Upon recruitment and brain scan she was evaluated as having some psychopathic tendencies. Thankfully the parts of her brain responsible for loyalty were shown to be strongly functional. The enhancements she underwent were tailored to enhance her ability to manipulate others and increase awareness of her environment. She also underwent minor strength and armor upgrades that would not harm her ability to blend with normal humans.
Nuri rarely carries weapons heavier than a pistol. Typically you would find her with a small-caliber silenced pistol. That said, she is qualified with rifles and sub-machine guns.
In the field she has earned the nickname “Jane Bond” for her tendency to be invited home by the mark.
Quote: Yes I needed evening dresses in all of these colors. We didn’t yet know what the mark’s favorite was at that time. Just authorize the expense report honey. Do it for me :)
Zoe Komarova, call sign “Skeeter”
A former scout sniper, Zoe was very difficult for the Agency to recruit. Her unblemished record and 81 confirmed kills meant that her previous employer did not want to let her go, as she was considered to be elite at her trade.
Luckily, the Agency was able to make a compelling offer, and Zoe was able to take her trade to the next level with the genetic enhancements Dr. Crotalus synthesized for her. She worked with Ivan to get comfortable with the new gauss sniper rifles and is considered, without question, the best marksman at the Agency.
Unlike most of the team, Zoe is very fluid in the weapons she employs. While she considers close range the “unnecessary hazard”, she is a crack shot at any range, with pistols and assault rifles as well as sniper rifles. For extreme range engagements (1km or more) she typically takes the SR-100, a precision 10mm sniper rifle. However, when the range is merely “long” she prefers the gauss dart rifles (SRG-29 & SRG-20) which have lower recoil and allow for more rapid engagement of multiple targets.
Zoe has developed a strong dislike of the R-16 and R-20 which she refers to as “junk rifles” for their lack of accuracy.
Quote: What do you need me for? If it’s closer than 200m, even Karsten can hit that.