Our new game is introducing a lot of new concepts for the 3rd person strategy game genre, such as the timeline, as opposed to a fixed number of action points per turn. To help you visualize what this means for the actual gameplay, we've made our first screen capture video, to show how the timeline works, as well as how aim, accuracy, and damage calculations translate into player experience.
Let us know in the comments below what you think, and what else you'd like to know about our game!
Video transcript:
Hello and welcome.
My name is Alex Maier, and today I would like to show you how to use the controls in the new game that Shy Snake is building.
In the lower left corner, you can see the HUD, which shows your player characters and their respective states.
Currently, your party has two player characters: Ms. Green and Mr. Purple. They are idling, which is fancy talk for just standing around.
If you want them to do anything beside idling, you can give them a command.
Click anywhere on the map to tell your character to go there.
Oh look, here’s a non-player character, who looks like a bad guy. Let’s shoot him.
When you move over the enemy NPC, it changes to crosshairs.
You probably want to aim a bit before you fire, and you can click on the target a couple of times to add aiming time. Each click adds 0.2 seconds to your aim.
While the aim gets better, you can see your current chance to hit in the graph below, in the HUD.
When you like your chances, you can fire your weapon by right-clicking on the target.
Since the weapon we’ve equipped is a two-round shotgun, you can see that the ammo bar to the left of the chance to hit graph has gone down by one-half.
Now if you want to give your characters more than one command at a time, you can do this by pausing the timeline. Just hit SPACE.
You can queue up a number of commands which will be executed in order once you unpause the timeline.
The HUD has more information to offer. To toggle the expanded view, hit TAB.
Now you can see a diagram of your current target area as well as the damage and penetration graphs.
When timeline is paused, the stats shown are for the current moment in time, but once you unpause it, they become animated as the time flows.
So this is all I wanted to show you today.
This is still a work in progress, please stay tuned for more updates as Shy Snake continues to work on our new game.
Talk to you next time.